Think about your favorite videogame. Who is the protagonist? Is it a customizable character like the Dragonborn or the Lone Wanderer, or a standard rugged white guy? My answer would be Lara Croft. If you asked me why, I'd have a whole essay to write but to put it short - I related to that character as an independent, adventurous girl, and wanted to grow up to be just like her.
Don't get me wrong, I love male characters like Geralt of Rivia or Corvo Attano, who are far from who I am, but the point of relating to somebody you control in a videogame is crucial to establishing an emotional connection and deepen player immersion. That is probably why I loved the second part of Dishonored more - having more female enemies and allies made the spaces in the game feel realistic for me, not to mention playing as Emily, a woman that would rather slash throats and explore dirty alleyways than fulfill her Empress duties.
But while I gush about this and a couple of other games that scream "Grrrl Power" not in a derogatory, sexualized way, the problem of diversity, or, more accurately, the lack of proper inclusivity, runs deeper than "there are more male protagonists than female ones."
Let me give you an example. I have a friend who is a 20-something, white, able-bodied gamer dude. When trying to discuss the lack of diversity in games with him, I got the same response to all my arguments: "I just don't see the problem here." It is a systematic problem - white men are so used to being represented and catered to that they think it is the default. And they think that there's no problem with girls clad in skin-tight suits and see-through armor that exist as a masturbatory material for them, the same gamer guys who whine about SJWs, special snowflakes and the like.
The friend mentioned above said that even the girls (mind you, straight white girls) in the same geek friend-groups saw nothing wrong with how videogames are, and there are two possible reasons for that: genuinely not caring, and being brainwashed to think that there is a standard for how a woman should look like.
My good friend, also very white and very straight, for example, is of the first kind. She said: "I can relate to a toaster if I try hard enough[,] so that does not lessen my enjoyable gaming experience." The second kind of girls see a half-naked RPG bimbo with a broken spine and a D-cup pointing a weapon to someone off-screen and think "Yeah, that seems right." Do you see where I'm getting with this?
Let's not forget that there are problems besides male/female representation. As soon as Tracer and Soldier 76 (Overwatch characters, female and male respectively) were announced to be gay, all Hell was let loose by men foaming at the mouth, furious at the "forced" diversity. Their anger was strong and their comments bitter, nevermind the fact that there is a myriad of straight characters remaining for them to project their superiority complex unto.
Do I sound bitter myself? I sure hope I do, because, in truth, only around 16% (according to a 2015 Nielsen report) of LGBT gamers feel that they are fully represented. The percentage is also small for non-white people and minuscule for disabled folk. Characters of ethnicities, genders, and sexualities different from the industry standard are also more likely to remain on the sidelines instead of being the main hero, and the problem is not exclusive to major videogames - it is present in film and tv series, too.
Companies say that the change should be gradual not to shock people, but the thing is, people are already shocked just from one or two characters being LGBT. There will always be a reaction to change, but isn't it better to weed out the weak specimen among gamers whose worldview is limited to whatever sandbox they are currently playing in? Go deeper into the gaming communities and you will find a multitude of races, sexualities, and personalities that look around and see the same old faces on covers and billboards, faces that do not represent them.
Try and start a conversation, get to know other groups within this huge, nerdy community that takes itself too seriously, and you may discover something about yourself, too, and maybe even push the industry towards change. Be kind in a place that was made to help people escape from the outside world that can be far too cruel. After all, don't we all, as humans, just want to be seen?